Resurgence is a mod for Diablo II: Lord of Destruction (1.13c). It introduces many changes with the aim of promoting character balance and diversity while staying true to the original Diablo feel.
While it is compatible with single player, most activity is centered around our online server with an active ladder schedule and thriving community.Scroll down to learn more about Resurgence, or click on of the links below to start your new journey!
Please note that if you want to play Resurgence you must have already installed Diablo II: Lord of Destruction (1.13c is recommended).
Preserving the atmosphere of the original Diablo II game is a key element of Resurgence. The majority of changes are centered around providing a fair game for all skills and classes. Players shouldn’t feel bad for building non-traditional characters because ‘meta’ builds such as Blizzard Sorceress and Blessed Hammer Paladin are so much more powerful in comparison.
These changes are made through a number of ways - from the removal of most monster damage immunities, to simple number tweaking of skills, to the introduction of new item properties or complete removal and revitalization of obsolete skills.
Paladins can forgo the traditional sword-and-board to vanquish enemies using the Vengeance skill, now a two-handed only area of effect attack. Players dabbling in the dark arts will be delighted to find that Necromancer’s Bone Spear now has a synergy that grants additional projectiles (one projectile per 100 Energy). The player may come across items with the “Melee attacks deal splash damage” property, which allows single target melee attacks to do area damage - a significant boon to the clear speed of traditionally lacklustre melee classes (which also benefit from a global increase to base weapon damages).
Content is being continually developed, from the introduction of new items and zones to the handling of the whirling wheel of character and skill balance. In the new future expect to see adjustments to character progression and power through Normal and Nightmare difficulty modes. A range of new crafting trinkets loom on the horizon, set to change the way the player tackles itemization.
Loot is fundamental to ARPGs, and Diablo II is no exception. As part of expanding the game and increasing the diversity of options open to the player, Resurgence introduces hundreds of new Unique items, over a dozen new Sets and countless tweaking and refinement of existing items and Runewords.
There are new exclusive item types for each class. The magic affix and crafting system has been overhauled thoughtfully and streamlined into something more rewarding for the player.
Affixes that spawn on Rare and Crafted items are no longer restricted to lower tier values. This combats the philosophy that every equipment slot is best be filled by a Unique or Runeword, as well-rolled Rare constitute some of the best gear in the game.
Beyond providing balance to the original game, Resurgence has a distinct focus on giving players a variety of new options for end-game content. This comes through new content and new combat mechanics. Act 5 Nightmare and Hell have received a significant monster overhaul and keep players thinking on their feet. Some non-essential side areas have also been made into zones for end-game activity, such as The Killing Fields which replaces The Hole Level 2. The area is aptly named and is the graveyard for many fallen heroes.
The Uber system the players is now a genuine challenge - players cannot simple Smite and Life Tap their way to a Hellfire Torch! The hellish red portals must also traversed if you wish to find Diablo’s Soulstone - a trinket that must be sold in order to summon Diablo Clone (instead of The Stone of Jordan as required in the original Diablo II).
Resurgence introduces a revamped crafting system which revolves around the use of specialized crafting items rather than Runes. Rather than having to keep a stock of various runes, these crystals enable efficient crafting which is available to the player as soon as they obtain the Horadric Cube. The three tiers of crafting Crystals are: Blessed (common), Regal (uncommon), and Divine (rare). These crystals are obtained as enemy item drops.For more information check out the Crafting Compendium or the Resurgence wiki.
Instead of the frustrating trade-off between min-maxing of your character stats and having enough inventory space to handle loot, Resurgence restricts the player to only carry six different Unique charms. These charms are found by killing specific Superunique monsters as you progress through the game. These Unique charms start off as blank slates - each having a set number of ‘free’ stat slots the player can fill by imbuing them with charm components that drop randomly throughout their adventures. This enables incredible customization, with over one hundred different sigils, glyphs and ankhs providing an array of properties to empower your character.
To get an idea of how this process works, click "Transmute" in the cube to the right and watch the Charm gain a stat.
The stash size has has been greatly increased and crafting materials can now be stored in the Horadric Catalyst (Runes and Gems) or Horadric Vessels (Crystals and other Crafting Regeants).For more information check out the Crafting Quality of Life page on the Resurgence wiki.
After killing Baal in Hell, players can find a Nephalem’s Valour charm in the antechamber of the Worldstone. This charm allows the player to specialize their builds by selecting one of the three unique subclasses available to their class. However, there is a cost. The player must offer up a powerful and relevant Unique item as a sacrifice as a sign of devotion to their selected path. For instance, the Mage (Sorceress) subclass can only be ascended to if you are willing to sacrifice one of the following: Griffon’s Eye (Diadem), Nightwing’s Veil (Spired Helm) or The Red Devil (Armet).
|You Can Summon 2 Additional Valkyries
+50% Faster Hit Recovery
+200 to Life
|35% Projectile Pierce CHance
+1000 to Attack Rating
|+40% Faster Run/Walk
+10% Maximum Poison Resistance
100% Better Chance of Getting Magic Items
|+20% Attack Speed
+25% Chance to Block
+20% Physical Resistance
|20% Chance to gain 4 seconds of Haste on kill
33% Deadly Strike
20% Increased Dexterity
|+30% Increased Attack Speed
Adds 200-400 Damage
5% chance to reanimate slain enemies as Eternal Horror
|Damage Pierces 30% Poison Resistance
30% Increased Poison Damage
+50 Life Gained on Striking
+50 Mana Gained on Striking
|+100% Projectile Pierce Chance
+1 to Maximum Number of Traps
+10% Maximum Lightning Resistance
|+Damage Pierces 20% Poison Resistance
3% Life Regenerated per Second
|+30% Increased Curse Effect
Your Minions Have Curse Immunity
|Damage Pierces 25% Magic Resistance
+1 Vampiric Spirits
+25 Magic Resistance
|+30% Faster Cast Rate
40% Increased Minion Damage
Magic Skills Deal 35% Extra Damage as Physical
|20% Chance of Crushing Blow
Melee Attacks Stun Enemies +10
+30 Physical Damage Reduction
|Melee Attacks Deal Splash Damage
+20% Increased Attack Speed
5% Life Replenished on Kill
Increased Maximum Life +20%
Cannot Be Frozen
|6% Chance to Gain 4 Seconds of Resurgence on Kill
30% Increased Effect of War Cries
+5% Experience Gained
|6% Chance to Gain 4 Seconds of Empower on Kill
Slain Monsters Rest in Peace
Attacks Ignore Resistances of Undead
|25% Chance to Cast Level 40 Fist of the Heavens When Struck
Adds 300-600 Magic Damage
30% Increased Effect of Auras
|+Gain Fortify on Melee Attack
Attacks Slow Enemies by 20%
Poison Length Reduced by 33%
20% Reduced Duration of Curses on You
|6% Chance to Gain Purity on Kill
Prevent Monster Heal
Attacks Ignore Resistances of Demons
|+40% Faster Cast Rate
+10% Maximum Cold Reistance
Enemies Who Attack You Become Frozen
|8% Chance to Cast Level 12 Elemental Weakness on Striking
+1 to Dancing Blade
5% Mana Replenished on Kill
|25% Increased Elemental Damage
-15% Enemy Elemental Resistances
+5% Maximum Elemental Resistances
|-25% Reduced Skill Cooldown
+200 to Mana
+40% Increased Energy Shield Efficiency
|+1 to Starfire
10% Magic Absorb
20% Increased Energy
|3% Chance to cast level 14 Infernal Nova when you Kill an Enemy
Adds 400-800 Fire Damage
Damage Pierces 20% Fire Resistance
|+1 to Maximum Number of Spirits
30% Faster Cast Rate
+10% Maximum Fire Resistance
|-6% Chance to Gain Blood Rage on Kill
Damage Pierces 20% Physical Resistance
33% Chance of Open Wounds
Please note that if you want to play Resurgence you must have already installed Diablo II: Lord of Destruction 1.13 (1.13c is recommended).
Diablo 2 Resurgence is an unofficial modification for Diablo 2: Lord of Destruction with absolutely no commercial elements.
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Diablo® II: Lord of Destruction®
©2001 Blizzard Entertainment, Inc. All rights reserved. Diablo, Lord of Destruction and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.