Welcome to Resurgence

Current ladder:8/7/2017 - 8/9/2017
Previous ladder: 1.4 12/5/2017 - 7/7/2017

Resurgence is a mod for Diablo II: Lord of Destruction (1.13c). It introduces many changes with the aim of promoting character balance and diversity while staying true to the original Diablo feel.

While it is compatible with single player, most activity is centered around our online server with an active ladder schedule and thriving community.

Scroll down to learn more about Resurgence, or click on of the links below to start your new journey!

Please note that if you want to play Resurgence you must have already installed Diablo II: Lord of Destruction (1.13c is recommended).

Same Feel, New Challenge

Necromancers get additional bone spears with points into Energy
Paladin’s Vengeance has been reworked into an AoE melee attack that converts some portion of physical damage to magic

Preserving the atmosphere of the original Diablo II game is a key element of Resurgence. The majority of changes are centered around providing a fair game for all skills and classes. Players shouldn’t feel bad for building non-traditional characters because ‘meta’ builds such as Blizzard Sorceress and Blessed Hammer Paladin are so much more powerful in comparison.

These changes are made through a number of ways - from the removal of most monster damage immunities, to simple number tweaking of skills, to the introduction of new item properties or complete removal and revitalization of obsolete skills.

Paladins can forgo the traditional sword-and-board to vanquish enemies using the Vengeance skill, now a two-handed only area of effect attack. Players dabbling in the dark arts will be delighted to find that Necromancer’s Bone Spear now has a synergy that grants additional projectiles (one projectile per 100 Energy). The player may come across items with the “Melee attacks deal splash damage” property, which allows single target melee attacks to do area damage - a significant boon to the clear speed of traditionally lacklustre melee classes (which also benefit from a global increase to base weapon damages).

Content is being continually developed, from the introduction of new items and zones to the handling of the whirling wheel of character and skill balance. In the new future expect to see adjustments to character progression and power through Normal and Nightmare difficulty modes. A range of new crafting trinkets loom on the horizon, set to change the way the player tackles itemization.

Innovative Itemization

Loot is fundamental to ARPGs, and Diablo II is no exception. As part of expanding the game and increasing the diversity of options open to the player, Resurgence introduces hundreds of new Unique items, over a dozen new Sets and countless tweaking and refinement of existing items and Runewords.

There are new exclusive item types for each class. The magic affix and crafting system has been overhauled thoughtfully and streamlined into something more rewarding for the player.

Affixes that spawn on Rare and Crafted items are no longer restricted to lower tier values. This combats the philosophy that every equipment slot is best be filled by a Unique or Runeword, as well-rolled Rare constitute some of the best gear in the game.

For more information check out the Crafting Compendium or the Resurgence wiki.

New items such as this cold/fire multishot bow enable brand new late-game builds for more than just the obvious classes

 

Shaman Rod
Two-Hand Damage: 81-148
Durability: 61 of 100
(Druid Only) Required Strength: 93
Required Level: 41
Mace Class - Normal Attack Speed
+2% Experience Gained
+50% Damage to Undead
Superior Templar Basinet
Defense: 88
Durability: 110 of 110
(Paladin Only) Required Strength: 105
Required Level: 64
+11% Increased Attack Speed
Increased Maximum Durability 10%
Platinum Garnet Ring Required Level: 45 +186 Attack Rating
3% Life Replenished on Kill
Golemlord's Sapphire Amulet' Required Level: 48 +3 Summoning Skills (Necromancer Only)
+26% Cold Resistance
Mendeln's Rapture
Skull Cage
Defense: 742
Durability: 70 of 75
(Necromancer Only) Required Strength: 83
Required Level: 53
+15% Faster Hit Recovery
+(150-180)% Enhanced Defense
You Can Summon 3 Additional Golems
You cannot summon Skeletons
+40% Cold Resistance
+8% Physical Resistance
Voidbringer
Grand Matron Bow
Two-Hand Damage: 116 to 745
(Amazon Only) Required Dexterity: 152
Required Strength: 108
Required Level: 75
Bow Class - Very Fast Attack Speed
8% chance to Cast Level 22 Hoarfrost On Striking
35% Increased Attack Speed
+315% Enhanced Damage
+160 to Maximum Damage (Based on Character Level)
+58 to Dexterity
Eon Band
Gold Ring
Required Level: 78 +22 to all Attributes
+25% Elemental Resistances
2% Life Replenished per Second
Curse Immunity
Gretana
Vampirefang Belt
Defense: 137
Durability: 77 of 100
Required Strength: 50
Required Level: 69
5% Chance to Gain 8 Seconds of Conduction On Kill
+115% Enhanced Defense
Increase Maximum Life 9%
-36% Lightning Resistance
Nearby enemies take Lightning damage per second
equal to 50% of your Maximum Life
Amm's Eclipse
Demon Heart
One-Hand Damage: 32 to 77
Durability: 90 of 150
(Sorceress Only) Required Level: 70
Staff Class - Fast Attack Speed
20% chance to Cast Level 6 Amplify Damage When Struck
+2 to Sorceress Skill Levels
+20% Faster Cast Rate
+38% Faster Hit Recovery
100% of Lightning Skill damage converted to Physical
Socketed (2)
Transcendence
Diamond Bow
Two-Hand Damage: 192-234
Required Dexterity: 132
Required Strength: 89
Required Level: 75
Bow Class - Very Fast Attack Speed
20% Increased Attack Speed
+200% Enhanced Damage
+5 to Cold Arrow
+5 to Fire Arrow
Cold Arrow Fires an Additional 10 Projectiles
Fire Arrow fires an additional 10 Projectiles
Socketed (3)
Steelrend
Ogre Gauntlets
Defense: 344
Durability: 95 of 100
Required Strength: 185
Required Level: 70
Melee Attacks Deal Splash Damage
+48% Enhanced Damage
10% Chance of Crushing Blow
+273) Defense
+49 to Strength
Avatar of Fire
Conqueror Crown
Defense: 438
Durability: 85 of 100
(Barbarian Only) Required Strength: 174
Required Level:77
+93 Minimum Fire Damage (Based on Strength)
+187 Maximum Fire Damage (Based on Strength)
+145% Enhanced Defense
+48% Fire Resistance
2% Life Regenerated per Second
-22% Enemy Fire Resistance (Based on Level)
The Gloaming
Shadow Plate
Defense: 1473
Durability: 61 of 100
Required Strength: 173
Required Level: 83
5% Chance to Gain 6 Seconds of Grace On Kill
5% Chance to Gain 6 Seconds of Empower On Kill
+164% Enhanced Defense
Lightning Absorb +13
Nearby Enemies have -35% Magic Resistance
Requirements -25%
Metalgrid
Ruby Amulet
Level Requirement: 81 +461 to Attack Rating
+7 to IronGolem
+433 Defense
+32% Elemental Resistances
+10% Physical Resistance
Templar's Might
Sacred Armor
Defense: 1887
Durability: 92 of 100
Required Strength: 232
Required Level: 74
Level 12 Might Aura When Equipped
+2 to Offensive Auras (Paladin Only)
+25% Faster Hit Recovery
+214% Enhanced Defense
+30 to Strength
+21 to Vitality
Hover over these items to see their description.

End-Game Content

Beyond providing balance to the original game, Resurgence has a distinct focus on giving players a variety of new options for end-game content. This comes through new content and new combat mechanics. Act 5 Nightmare and Hell have received a significant monster overhaul and keep players thinking on their feet. Some non-essential side areas have also been made into zones for end-game activity, such as The Killing Fields which replaces The Hole Level 2. The area is aptly named and is the graveyard for many fallen heroes.

The Uber system the players is now a genuine challenge - players cannot simple Smite and Life Tap their way to a Hellfire Torch! The hellish red portals must also traversed if you wish to find Diablo’s Soulstone - a trinket that must be sold in order to summon Diablo Clone (instead of The Stone of Jordan as required in the original Diablo II).

Some monsters pose even more of a danger after their death, beware!
A Frenzy Barb making his way through The Killing Fields

Crystal Clear Crafting

Resurgence introduces a revamped crafting system which revolves around the use of specialized crafting items rather than Runes. Rather than having to keep a stock of various runes, these crystals enable efficient crafting which is available to the player as soon as they obtain the Horadric Cube. The three tiers of crafting Crystals are: Blessed (common), Regal (uncommon), and Divine (rare). These crystals are obtained as enemy item drops.

For more information check out the Crafting Compendium or the Resurgence wiki.

Charming New Systems

Instead of the frustrating trade-off between min-maxing of your character stats and having enough inventory space to handle loot, Resurgence restricts the player to only carry six different Unique charms. These charms are found by killing specific Superunique monsters as you progress through the game. These Unique charms start off as blank slates - each having a set number of ‘free’ stat slots the player can fill by imbuing them with charm components that drop randomly throughout their adventures. This enables incredible customization, with over one hundred different sigils, glyphs and ankhs providing an array of properties to empower your character.

To get an idea of how this process works, click "Transmute" in the cube to the right and watch the Charm gain a stat.

Hover over these items to see their description.

For more information check out the Charms pages on the Resurgence wiki.

Storage and Quality of Life

The stash size has has been greatly increased and crafting materials can now be stored in the Horadric Catalyst (Runes and Gems) or Horadric Vessels (Crystals and other Crafting Regeants).

For more information check out the Crafting Quality of Life page on the Resurgence wiki.

Nephalem's Valor Sub-classes

After killing Baal in Hell, players can find a Nephalem’s Valor charm in the antechamber of the Worldstone. This charm allows the player to specialize their builds by selecting one of the three unique subclasses available to their class. However, there is a cost. The player must offer up a powerful and relevant Unique item as a sacrifice as a sign of devotion to their selected path. For instance, the Mage (Sorceress) subclass can only be ascended to if you are willing to sacrifice one of the following: Griffon’s Eye (Diadem), Nightwing’s Veil (Spired Helm) or The Red Devil (Armet).

Matriarch Deadeye Ranger
You Can Summon 2 Additional Valkyries
3% Life Regenerated per Second
+15% Physical Resistance
25% Projectile Pierce CHance
+1000 to Attack Rating
40% Deadly Strike
+40% Faster Run/Walk
+8% Maximum Poison Resistance
+8% Maximum Cold Resistance
100% Better Chance of Getting Magic Items
Reaper Viper Saboteur
+30% Increased Attack Speed
Adds 200-400 Damage
4% Reanimate as: Eternal Horror
30% Increased Poison Damage
-30% to Enemy Poison Resistance
+100 Life Gained on Hit
+100 Mana Gained on Hit
+40% Faster Hit Recovery
100% Projectile Pierce Chance
You Can Place an Additional 1 Traps
+10% Maximum Lightning Resistance
Occultist Diabolist Warlock
+30% Increased Curse Effect
Curse Immunity
Your Minions Have Curse Immunity
-15% to Enemy Poison Resistance
-15% to Enemy Magic Resistance
+20 to Vampiric Spirit
+25% Faster Cast Rate
Magic Skills Deal 35% Extra Damage as Physical
15% Magic Resistance
Slayer Titan Conqueror
Melee Attacks Deal Splash Damage
+35% Increased Attack Speed
20% Life Stolen per Hit
+1000 Defense
Increased Maximum Life +20%
Cannot Be Frozen
8% Chance to Gain 6 Seconds of Resurgence on Kill
50% Increased Effect of War Cries
+5% Experience Gained
Templar Guardian Justicar
20% Chance to Cast Level 40 Fist of the Heavens When Struck
Nearby Allies Have +100 Life Regeneration per Second
30% Increased Effect of Auras
+50% Faster Block Rate
Physical Damage Taken Reduced by 35
Magic Damage Taken Reduced by 35
Nearby Enemies Have 20% Reduced Attack and Movement Speed
Attacks Ignore Monster Defense
-20% to Enemy Magic Resistance
Attacks Ignore Physical Resistance of Undead
Attacks Ignore Physical Resistance of Demons
Arcanist Mage Clairvoyant
8% Chance to Cast Level 12 Elemental Weakness on Striking
+1 to Dancing Blade
+25% Magic Resistance
20% Increased Elemental Damage
-10% Enemy Elemental Resistances
+3% Maximum Elemental Resistances
+40% Faster Cast Rate
20% Reduced Skill Cooldown
+250 to Mana
Destructionist Shaman Cerebus
15% Chance to cast level 6 Infernal Nova when you Kill an Enemy
+30% Faster Cast Rate
-20% to Enemy Fire Resistance
You Can Summon All Spirits Simultaneously
+1 to Healing Wave
+10% Maximum Fire Resistance
-25% to Enemy Physical Resistance
10% Life Stolen per Hit
Nearby Allies Have +100% Enhanced Damage

Please note that if you want to play Resurgence you must have already installed Diablo II: Lord of Destruction 1.13 (1.13c is recommended).

Diablo 2 Resurgence is an unofficial modification for Diablo 2: Lord of Destruction with absolutely no commercial elements.
All trademarks referenced herein are the properties of their respective owners.

Battle.net®
©1996 - 2014 Blizzard Entertainment, Inc. All rights reserved. Battle.net and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

Diablo® II
©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

Diablo® II: Lord of Destruction®
©2001 Blizzard Entertainment, Inc. All rights reserved. Diablo, Lord of Destruction and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.